DICESAURIA (free version)
A downloadable project
You were a child of a great starfaring species,
exploring and colonising the known universe.
Then your Great Fleet crash-landed on this trap-world known as
DICESAURIA
You are now stranded here, desperate and wildly mutated
but with enough of a soul remaining to want to
GET THE HELL OUTTA HERE!
A Word-Crawl ttrpg of flawed mutants trapped in a wild TECHNOJURASSIC world
Listen, Trappesrs. You need to find and trap the tormented spirits called Spectres hiding in this strange land in order to feed them to your FTL-drive and hit the galactic road. You have one hour of real time to achieve it. Will you make it or will the Spectre find you first?
- Fast and light, short and sweet. Each Stage, a self-contained mini-session lasts a little more than an hour. Play one or more as you wish.
- Characters are defined by their wacky ASPECTS STRIPES; No stats or set abilities. For example Lumba the GreenHair, that Greedy Monkey Swindler. Use these freely and roll dice to perform actions.
- Six types of ASPECTS STRIPES to go WILD: Core, Skin, Followers, Artifact Technomancy, Dinos
- A D6 dice Pool; Roll 3, 6, 9 or even 12 dice depending on the AUDACITY of your action. 1s are BAD 6s are GOOD
- The first EVER WORD-CRAWL (yea, probably not..) Find the SPECTRE, deduction-game style; Navigate the strange and awful wonderful world of DICESAURIA by moving between words of the word - cloud acting as a symbolic map of the world and prompt generator.
- Free Rules, sample Aspect Stripes and a Word-cloud section. More to sink your teeth into on the other pamphlets; More (MANY more) ASPECTS, tables to choose from or roll on, a bit more meatierules' options. And of course a complete, XL WORD-CLOUD
Hey folks! Thanks for taking the time.
I am a Greek veteran GM and this is my first shared ttrpg project.
This is the free version of Dicesauria. More (a LOT more) content (for a couple of bucks) to come soon.
All comments and suggestions most welcome!
Thanks!
Published | 4 days ago |
Status | In development |
Category | Other |
Author | talk n’ roll |
Genre | Role Playing |
Tags | Dice, Dinosaurs, gonzo, mutants, Sci-fi, Tabletop role-playing game |
Comments
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A few clarifications:
* The secondary file is just a snippet of pamphlet #2 to let you play. Soon I will upload the complete pamphlet 2 that along with everything else you will be able to get for a couple of bucks.
* The way I intended this secondary doc to be used was for a player to choose a core (orange background ) a follower and origin (purple and light blue background) and a Skin (reddish background) write them down on a piece of paper and jump in and play. Both players and GM need to see the word-cloud segment too.
*If you both get assistance (lending a hand) AND are using your core aspect stripe you succeed on a 4+. If you just are using your core OR receive assistance (but not both) you succeed on a 5+. The part of the sentence "three or more characters.." etc should be removed as it unnecessarily further complicates it.
* Trappers' Secrets: the intention is to be kept secret till and IF the challenge moves to a (three word) location which contains one of the said words. Then the Trapper MUST reveal it. But till that point the Trapper might bluff or try to avoid revealing them.
* Successes during a single challenge are commutative. It should be more clear.
Thanks for your time!